Open for Work

Hey, I'm Incorrupted.

Hybrid Game Director & Producer, former 3D Artist

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Game Producer

Hi, I’m Incorrupted (@Incorruptedz) — a Game Producer and Designer with 7 years building in Roblox Studio.

In 2025, I published 6 games that reached ~75 million combined visits, with systems and monetization work that peaked at an ARPDAU of 10.

Over the past 7 years I’ve built a broad skillset in Roblox development. I started as a 3D modeller and gradually transitioned into a generalist role, gaining hands-on experience across 3D, Building, UI/UX, game design, production, and team management. In the last 3 years especially, I’ve developed strong expertise with the Roblox algorithm while directing, producing, and releasing multiple games.

  • LiveOps + Project Manager @ Breakout Studios

  • [Previously] 3D Modeller at Per Games Studio while taking freelance 3D commissions.

Game Production

Project Management

Game Design

Monetization Strategy

Live Ops

Data Analysis

Building

3D Modelling

UX

UI Design

profile pic

How I work

My Workflow

The Big Idea

Define the core gameplay loop, unique hook, and long-term vision. This includes designing the economy and progression systems from day one, planning the initial visual direction and UI concepts, and building a detailed roadmap with clear deadlines. The goal is to validate the idea quickly and ensure every feature supports strong monetization and player engagement.

1

The Big Idea

Define the core gameplay loop, unique hook, and long-term vision. This includes designing the economy and progression systems from day one, planning the initial visual direction and UI concepts, and building a detailed roadmap with clear deadlines. The goal is to validate the idea quickly and ensure every feature supports strong monetization and player engagement.

1

Production & Building

I lead full development in Roblox Studio: building environments and core mechanics, directing asset creation and UI implementation, and running constant playtests. I coordinate with any team members (or handle the project independently when needed), track progress daily, and use iterative feedback to polish gameplay and fix issues before launch. Deadline tracking keeps everything moving efficiently.

2

Launch, Monetization & Live Ops

Once the game is live, I track in-game purchases, analytics, and player drop-offs, making critical decisions on updates and changes needed.

3

12+

Games Published

>75M

Co-Owned Visits

7+

Years creating on Roblox

Available For Work

Want to work together? Send me a DM!

Incorrupted

incorruptedx@gmail.com

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