Open for Work
Hey, I'm Incorrupted.
Hybrid Game Director & Producer, former 3D Artist
Game Producer
Hi, I’m Incorrupted (@Incorruptedz) — a Game Producer and Designer with 7 years building in Roblox Studio.
In 2025, I published 6 games that reached ~75 million combined visits, with systems and monetization work that peaked at an ARPDAU of 10.
Over the past 7 years I’ve built a broad skillset in Roblox development. I started as a 3D modeller and gradually transitioned into a generalist role, gaining hands-on experience across 3D, Building, UI/UX, game design, production, and team management. In the last 3 years especially, I’ve developed strong expertise with the Roblox algorithm while directing, producing, and releasing multiple games.
LiveOps + Project Manager @ Breakout Studios
[Previously] 3D Modeller at Per Games Studio while taking freelance 3D commissions.
Game Production
Project Management
Game Design
Monetization Strategy
Live Ops
Data Analysis
Building
3D Modelling
UX
UI Design

How I work
My Workflow
Production & Building
I lead full development in Roblox Studio: building environments and core mechanics, directing asset creation and UI implementation, and running constant playtests. I coordinate with any team members (or handle the project independently when needed), track progress daily, and use iterative feedback to polish gameplay and fix issues before launch. Deadline tracking keeps everything moving efficiently.
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Launch, Monetization & Live Ops
Once the game is live, I track in-game purchases, analytics, and player drop-offs, making critical decisions on updates and changes needed.
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incorruptedx@gmail.com
















